S-s-sShadowehrun!
Posted on: Jan 20, 2012 18:55:14 GMT -7
Post by shados on Jan 20, 2012 18:55:14 GMT -7
This is the place whenceforth to posteth thine character sheets for Shadowehrun, using the super advanced Point-By Rules detailed on Page 31 of the Shadowehrun Companion.
Point-By: 125 Points
Magic: Everyone receives one free point in Magic, plus one from Initiation. Magic is raised and treated like an ordinary stat. All players choose either Adept or Aspected Mage free of cost. Full Mage, Shaman, or Mystical Adept costs 5 Build Points. Any magic loss from cyberware may be offset with Geasa as detailed in Magic in the Shadows. If Magic would be reduced below 1 a Geasa must be taken instead.
Monies: No money limitation, each player may only purchase one item over 100k in value.
Edges and Flaws: No limit to the amount of Edges you can buy. Up to 8 bonus points from Flaws.
Skill Limit: Each player may have one Active Skill rated 6 and two rated 5. The rest must be lower. Specialties are applied after this restriction. A maximum of 70 points may be spent in stats, and a maximum of 60 may be spent in Active skills.
Double for the last: The last level in a stat or skill always costs double. A Level 6 skill is 2 points, Level 3 contact levels are 2 points, and the racial maximum of a stat is 4.
Charisma and Contacts: Instead of 2 free contacts, 5 x Charisma is given as a pool to be spent on Contacts. 1 Build point per level can also be used. Each Contact has seperate levels for Favor and Influence, going from 1 to 3.
All runners start with an implanted alphaware Datajack free of charge.
All runners are considered a Grade 1 Initiate
All the other rules are in the Shadowrun Companion. You can use any of the books, just let me know. If you want to ask my opinion on stuff you should take you could ask too.
Point-By: 125 Points
Magic: Everyone receives one free point in Magic, plus one from Initiation. Magic is raised and treated like an ordinary stat. All players choose either Adept or Aspected Mage free of cost. Full Mage, Shaman, or Mystical Adept costs 5 Build Points. Any magic loss from cyberware may be offset with Geasa as detailed in Magic in the Shadows. If Magic would be reduced below 1 a Geasa must be taken instead.
Monies: No money limitation, each player may only purchase one item over 100k in value.
Edges and Flaws: No limit to the amount of Edges you can buy. Up to 8 bonus points from Flaws.
Skill Limit: Each player may have one Active Skill rated 6 and two rated 5. The rest must be lower. Specialties are applied after this restriction. A maximum of 70 points may be spent in stats, and a maximum of 60 may be spent in Active skills.
Double for the last: The last level in a stat or skill always costs double. A Level 6 skill is 2 points, Level 3 contact levels are 2 points, and the racial maximum of a stat is 4.
Charisma and Contacts: Instead of 2 free contacts, 5 x Charisma is given as a pool to be spent on Contacts. 1 Build point per level can also be used. Each Contact has seperate levels for Favor and Influence, going from 1 to 3.
All runners start with an implanted alphaware Datajack free of charge.
All runners are considered a Grade 1 Initiate
All the other rules are in the Shadowrun Companion. You can use any of the books, just let me know. If you want to ask my opinion on stuff you should take you could ask too.